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games [2026/05/29 12:01] bradgames [2026/05/29 12:06] (current) brad
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    * Jim Nelson's [[:games:According to Cain]] (~3 hours) is thematically ambitious and features wonderful, moody writing.    * Jim Nelson's [[:games:According to Cain]] (~3 hours) is thematically ambitious and features wonderful, moody writing.
    * Drew Cook's [[:games:Repeat the Ending]] (~6 hours) at first blush hews to conventional adventure game tropes, but then thoroughly subverts them with a chorus of paratextual voices and interactions whose meaning is realized by the ending.    * Drew Cook's [[:games:Repeat the Ending]] (~6 hours) at first blush hews to conventional adventure game tropes, but then thoroughly subverts them with a chorus of paratextual voices and interactions whose meaning is realized by the ending.
 +   * [[:games:Steve Jackson's Sorcery!]] (~8 hours) packs a surprising degree of freedom into a CYOA format and even manages to play with the box in the end. Lovingly executed and playable on-the-go. Make sure to play all four parts.
    * Obsidian's [[:games:Pentiment]] (~15 hours) is a work of thematic and artistic ambition, scope, and historicity. Mostly linear with both immediate branching and long-term global variables influencing the ending.    * Obsidian's [[:games:Pentiment]] (~15 hours) is a work of thematic and artistic ambition, scope, and historicity. Mostly linear with both immediate branching and long-term global variables influencing the ending.
    * ZA/UM's [[:games:Disco Elysium]] (~25 hours) uses choices to explore where we find hope in a world of despair. It lets the player prioritize aspects of the protagonist's personality, and allows quite a bit of nonlinear exploration within a linear overall plot.    * ZA/UM's [[:games:Disco Elysium]] (~25 hours) uses choices to explore where we find hope in a world of despair. It lets the player prioritize aspects of the protagonist's personality, and allows quite a bit of nonlinear exploration within a linear overall plot.