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games [2025/04/01 17:52] – brad | games [2025/04/01 17:53] (current) – [Recommended] brad |
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{{topic>games?recommended +interactive_fiction &nodate&nouser}} | {{topic>games?recommended +interactive_fiction &nodate&nouser}} |
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Interactive stories: | Interactive stories that earn their runtime: |
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* Graham Walmsley's [[The Thirty Nine Steps]] (~2 hours) adapts the Buchan spy thriller into a well-paced story world. | * Graham Walmsley's [[:games:The Thirty Nine Steps]] (~2 hours) adapts the Buchan spy thriller into a well-paced story world. |
* Jim Nelson's [[According to Cain]] (~3 hours) is thematically ambitious and features wonderful, moody writing. | * Jim Nelson's [[:games:According to Cain]] (~3 hours) is thematically ambitious and features wonderful, moody writing. |
* Drew Cook's [[Repeat the Ending]] (~6 hours) at first blush hews to conventional adventure game tropes, but then thoroughly subverts them with a chorus of paratextual voices and interactions whose meaning is realized by the ending. | * Drew Cook's [[:games:Repeat the Ending]] (~6 hours) at first blush hews to conventional adventure game tropes, but then thoroughly subverts them with a chorus of paratextual voices and interactions whose meaning is realized by the ending. |
* Obsidian's [[Pentiment]] (~15 hours) is a work of thematic and artistic ambition, scope, and historicity. Mostly linear with both immediate branching and long-term global variables influencing the ending. | * Obsidian's [[:games:Pentiment]] (~15 hours) is a work of thematic and artistic ambition, scope, and historicity. Mostly linear with both immediate branching and long-term global variables influencing the ending. |
* ZA/UM's [[Disco Elysium]] (~25 hours) uses choices to explore where we find hope in a world of despair. It lets the player prioritize aspects of the protagonist's personality, and allows quite a bit of nonlinear exploration within a linear overall plot. | * ZA/UM's [[:games:Disco Elysium]] (~25 hours) uses choices to explore where we find hope in a world of despair. It lets the player prioritize aspects of the protagonist's personality, and allows quite a bit of nonlinear exploration within a linear overall plot. |
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=== Recommended videogames === | === Recommended videogames === |