An IFComp 2021 game, IFDB. I rated it 3 of 10.
+1 Interactions are fun and/or consonant with the theme +1 No distracting bugs +1 Effective prose
I wrote on intfiction.org:
This is satisfying in its complete exploration of the ways to lose at tic-tac-toe. It also does a good job of revealing this goal naturally as you explore the space, through the reactions of the surrounding kids and some nudges about what you haven’t found yet. In particular, forcing you to go first once you’ve found all the go-second “solutions” is a great hint.
That said, it’s fairly slight. I also didn’t feel like the “teaching moment” came through as strong as I might have hoped; I didn’t feel like my opponent was gradually understanding the game better.
Overall an interesting tiny experience. Thanks Andrew!