Commonplace

Pong Gauges

I didn't name this at the time. For a CS assignment in undergrad we had to make something with Flash. I made a game that was sort of a one-player Pong puzzle. You controlled the only paddle and there were three walls, like a game of Breakout with no bricks to break. Instead there were five gauges at the top of the screen. The puzzle was to figure out what each gauge corresponds to, and drive it to its maximum value where it would “lock in.” You won once all five gauges were locked.

I think the gauges were:

  • Ball horizontal velocity
  • Ball vertical velocity
  • Paddle speed
  • Time without losing a ball
  • Count of balls lost

The control was a little odd to enable this - the paddle had that property that the angle of the bounce depended on which part of the paddle was struck, giving the player some control over horizontal and vertical velocity of the ball, and I believe the ball sped up a bit with each bounce too. There was also acceleration on the paddle, and it would bounce at the walls - but the bounce was slightly superelastic, so it was possible to build up more paddle speed by bouncing off the walls, which was required for that gauge.

I no longer have a copy of this.