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games:netherworld [2021/11/30 15:26] – created bradgames:netherworld [2021/12/06 18:00] (current) brad
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 This project went very well, but game design was the hardest part.  The idea started out like [[Enchanted Forest]] (Rinkworks) but developed away from that.  Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience. This project went very well, but game design was the hardest part.  The idea started out like [[Enchanted Forest]] (Rinkworks) but developed away from that.  Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience.
  
-{{tag>videogame played "released in 2012" "played in 2012" "played on PC"}}+See [[https://www.bradleycbuchanan.com/b/netherworld-2/|blog post]]. 
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 +{{tag>videogame played "released in 2012" "played in 2012" "played on PC" "I made this"}}