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| This project went very well, but game design was the hardest part. The idea started out like [[Enchanted Forest]] (Rinkworks) but developed away from that. Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience. | This project went very well, but game design was the hardest part. The idea started out like [[Enchanted Forest]] (Rinkworks) but developed away from that. Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience. | ||
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