Commonplace

Netherworld

Team Somnia (Including Myself), Global Game Jam 2012.

This project went very well, but game design was the hardest part. The idea started out like Enchanted Forest (Rinkworks) but developed away from that. Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience.

See blog post.