Commonplace

Marvel SNAP

Similar addictive quality as Hearthstone, quick rounds, reward conveyor belt. The reward system is a bit convoluted, reminds me of Puzzles and Dragons. Decks are small (12 cards) and games are short (six rounds) but per-card abilities can be fairly complex, leaning on automation to keep an otherwise casual experience crunchy instead of pedantic and plodding. Ridiculous amount of art, production value is high. I hope the team does well.

Core design feels a lot like PvZ Heroes from a few years back, I wonder if it's the same designer? There's definitely Devin Low DNA in this game.