Commonplace

Half-Life: Alyx

Wow! I've been describing this as the Super Mario 64 of VR because it does so many things right despite being a fairly early VR title. Locomotion options are good, but the absolute star is the gravity gloves and the very intuitive force-pull motion. I think the brilliant stroke is that you still have to actively catch an object after you pull it towards you. The wrist pockets are real good too.

As of July I'm only partway through the game (just got grenades for the first time). I am finding it weirdly stressful to play - it affects my mood. Definitely better than I expected though.