Commonplace

Diablo II

Blizzard North

Introduced because my roommates wanted another party member for multiplayer. I found the game extraordinarily unsatisfying, which I credited to the fact that the group was rushing through at lightning speed and skipping all the narrative bits (which they raved about, but had already played and therefore didn't need). I eventually went back and tried playing on my own, but found it wasn't much better with the narrative (and the dated UI didn't help). Something about the loot overload really turned me off. Note to self - if I'm ever asked to make anything like this, ignore my instincts and study players intensely.