Started in April 2025 right at its release. At initial writing I'm only a few runs in, but I'm extremely hooked on the loop.
It's on the generous end of roguelikes: I'm making lots of new discoveries on each run, unlike some games where it feels like maybe one in four or five runs unlocks one little bit of progress.
It's also great that so much of that progress comes in the form of puzzle and story bits - understanding how things fit together, figuring out the overall goal, getting to know the characters. This is the most “must keep a notebook” game I've played in a long time.
Finally, I've seen people complain about the room placement mechanic providing a lot of friction and feeling separate from the core appeal of the game. But it reminds me of Starseed Pilgrim, the game that's made me angrier than any game ever with the frustration of its randomness, but which I have to grudgingly respect for how brilliantly it makes the thing seem impossible and then, when you accomplish it, it feels like a miracle, like something the designer can't possibly have planned for. I think Blue Prince is dealing in that magic - the frustration of the randomness pushes hard into making victory sweet and personal.