Commonplace

Bioshock Infinite

Started in June 2024 after finishing Bioshock. I've heard harsh things about this games politics and the repetitiveness of its combat (which does not bode well for me). But at least in the first few hours, I'm also taken by how they've updated the storytelling approach of the first game - very much in the same mold, but perhaps maximalist with such a density of propaganda and pointed comments from NPCs, and the extensive use of diegetic music. We'll see how far I get before it gets tired.

Rolled credits June 26th. Definitely glad I played on easy, the combat would wear out its welcome if difficult. I can see the serious problems with the game, and some of the disjointed feeling. It's like a conceptually strong first act from one game and a clever third-act story conceit from another game got glued together by a muddied and politically problematic act two. But despite that, it was *fun* as a barrage of weird ideas, big setpieces and strong character performances. I'd say I enjoyed it more than Bioshock, even though that game is more thematically coherent and mechanically crunchier. Higher highs, lower lows in Infinite.