My own version built in the Wildtangent engine. A 3D, over-the-shoulder version of Asteroids, written in Javascript on the Wildtangent engine. The asteroids were programmed to move in large loops, to keep them from drifting off into space. I had no modeling skill so everything was made of primitives. I found the game somewhat fun, but discovered it doesn't port so well to 3D, because the sparseness of the space made asteroids hard to find and camera angle made them hard to dodge. This is, unfortunately, lost.