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games:the_talos_principle [2021/12/20 13:37] – created brad | games:the_talos_principle [2024/01/03 10:14] (current) – Finally played TTP in 2024 brad | ||
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- | {{tag> | + | I got about seven hours in (maybe halfway?), the last few while I had Covid in early 2024, decided I "got it," and looked up the endings. This one is interesting because it's clearly got the ingredients of something I like: Clever puzzles that reuse a small set of core concepts, teaching through design, a weird philosophical sci-fi story slowly revealed through epistolary text. But it got to feeling like a grind, and I didn't want to keep going. |
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+ | I agree with [[https:// | ||
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+ | My other complaint is that rewards are too sparse. The UI that directly tells you it will be another 5-7 puzzles before the next meaningful unlock was actually kind of frustrating - if you did the same thing on a Mario World-style map, at least every level would unlock the next level. I didn't mind the tetronimo tangrams so much but they do feel like filler. And I felt like I'd hit the critical plot points, so having a gauntlet of fifteen red (difficult) puzzles ahead of me without much of a carrot besides maybe //another// gauntlet of puzzles before an ending left me fed up. | ||
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+ | {{tag> |