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games:obduction [2020/03/26 12:10] – created brad | games:obduction [2021/07/09 19:53] (current) – I played it! brad | ||
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====== Obduction ====== | ====== Obduction ====== | ||
- | Owned on Steam, unplayed because it doesn' | + | Bought |
- | {{tag> | + | A lot of this game was cool puzzle design in need of better tech: The world swap puzzles are good, but having a loading screen with every swap was frustrating, |
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+ | I also found myself wanting a fast-travel solution, or at least an auto-walk. While navigation is largely the puzzle and the pleasure of this sort of game, there were a number of times when I'd find myself standing on one cliff looking at another cliff I'd already visited, and wishing I could just click on it to teleport or auto-walk there. Of course, this would require a fairly complex reachability and puzzle memory feature reminiscent of [[Hadean Lands]] - but this would be in the interest of enabling the player to move to the interesting decisions as smoothly as possible. | ||
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+ | I had access to a VR headset but chose not to play this game in VR. It never felt built for it, to me, and also I'm kind of fighting to justify VR for anything but social experiences. | ||
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+ | I played through the game fairly quick with a little walkthrough help. Maybe because of this, the story didn't really sink in and the final " | ||
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+ | Best moment: Realizing that the cliffs area and the jungle area were separate worlds, and I could walk through the outside boundary like I could in Hunrath. | ||
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+ | {{tag> | ||