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games:le_morte_d_arthur [2025/04/01 18:30] bradgames:le_morte_d_arthur [2025/04/01 18:32] (current) brad
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-If I approach the game on my typical interactive fiction terms, not its own, it'probably an 8.5 or 9 out of 10. Here's what I look for in interactive stories:+If I approach the game on my typical interactive fiction terms, not its own, it'9 out of 10 for me. Here's what I look for in interactive stories:
  
   * **Are the interactions fun and/or consonant?** Yes, quite so - sometimes both! The story presents a series of choices, and conversations; many of them "performative"in the sense that as a player you are adding color to the situation rather than steering the action. The story tracks some global traits so that you gradually shape the main character, and while the experience is largely linear it does branch a few times based on these traits.  If I have a complaint about these choices, it is that sometimes they are too narrow - the story drifts back and forth a bit on how much control I have over the character of Arthur, and more than once I wished for other options.   * **Are the interactions fun and/or consonant?** Yes, quite so - sometimes both! The story presents a series of choices, and conversations; many of them "performative"in the sense that as a player you are adding color to the situation rather than steering the action. The story tracks some global traits so that you gradually shape the main character, and while the experience is largely linear it does branch a few times based on these traits.  If I have a complaint about these choices, it is that sometimes they are too narrow - the story drifts back and forth a bit on how much control I have over the character of Arthur, and more than once I wished for other options.