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games:lazy_wizard_s_guide [2022/11/20 03:21] – created bradgames:lazy_wizard_s_guide [2022/11/20 03:29] (current) brad
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 Another thing that’s quite well designed is that the game feels complete, but I can also see hooks where the author could keep expanding it. There are a few places where an NPC just gives you what you need, where a LeChuck’s Revenge-style hard mode would instead indirect to yet another quest. I really thought the paintings would lead to a more complex puzzle too, making us do some clever one-way hopping between locations as other routes became inaccessible. I’d also have loved some more NPC reactions to casting spells in their presence - if nothing else, it feels like exploding bubbles should have gotten a bigger reaction a few times. But this just illustrates how the game got my imagination working. What’s here is a great friendly puzzlefest. I’m just saying I’d probably play it over again if there happened to be a post-comp release with a challenge mode :slight_smile: Another thing that’s quite well designed is that the game feels complete, but I can also see hooks where the author could keep expanding it. There are a few places where an NPC just gives you what you need, where a LeChuck’s Revenge-style hard mode would instead indirect to yet another quest. I really thought the paintings would lead to a more complex puzzle too, making us do some clever one-way hopping between locations as other routes became inaccessible. I’d also have loved some more NPC reactions to casting spells in their presence - if nothing else, it feels like exploding bubbles should have gotten a bigger reaction a few times. But this just illustrates how the game got my imagination working. What’s here is a great friendly puzzlefest. I’m just saying I’d probably play it over again if there happened to be a post-comp release with a challenge mode :slight_smile:
  
-{{tag>"interactive fiction" "played in 2022"}}+{{tag>"interactive fiction" played "played in 2022"}}