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games:darkest_dungeon [2022/12/22 11:01] – brad | games:darkest_dungeon [2022/12/24 10:37] (current) – brad | ||
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Personally, I've found the ability to rename my heroes is critical to my enjoyment of the game. With their default names off the wagon they all sort of remain ciphers for me, and I have a tough time keeping track of who's been upgraded in what way. But if I've assigned them silly names, they develop roles in my head and better stories emerge. My plague doctor Moriarty reached level five quick with a locked-in stress reducing quirk, and houndmaster Hagrid was a team anchor until he was part of a total party wipe against the regular Necromancer. Mario (crusader) developed the " | Personally, I've found the ability to rename my heroes is critical to my enjoyment of the game. With their default names off the wagon they all sort of remain ciphers for me, and I have a tough time keeping track of who's been upgraded in what way. But if I've assigned them silly names, they develop roles in my head and better stories emerge. My plague doctor Moriarty reached level five quick with a locked-in stress reducing quirk, and houndmaster Hagrid was a team anchor until he was part of a total party wipe against the regular Necromancer. Mario (crusader) developed the " | ||
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+ | 12/24 update: I've beat the regular Necromancer and am now training up a crew of Occultists to travel together and heal each other, I'm mostly worried about their DPS so I need to pair them with a front-row class that does some serious damage, maybe the Hellion. | ||
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