ROOT: A Game of Woodland Might and Right

Played several matches of the PC version of this game. Quite difficult to get into, as there are sooo many rules to understand before you can start forming a strategy. The most interesting bit of this is definitely the political mechanics of the Eyrie, where as a player you commit to an “agenda” of more and more actions each turn, until circumstances make it impossible for you to take more actions, at which point you suffer a setback. It definitely feels like a different sort of prediction puzzle than I've played in other games.