====== Where Nothing Is Ever Named ====== > Viktor Sobol > Played 2024-09-25, [[IFComp]] 2024 Certainly something. Spoilery thoughts follow - no really, this one spoils easy. One small puzzle, toying with the idea of not knowing the names of things. I like little experiments like this. [[http://islemaster.github.io/hitotoki/play.html|I have one!]] Although mine unfairly gates its ending behind a guessed nonstandard action. Viktor's work here is more fair, and doesn't suffer from my poor poetry. The timed *cat* reveal was nicely done, though in the moment I wasn't sure what this information would unlock for me. I suppose it would be an important clue that the other thing could also be an animal, though I'd worked that out a turn earlier in my run. And then, I landed on a critical discovery quite by mistake. > **> sit** > (on the other thing) > You get onto the other thing. Oops! I definitely *intended* to sit on the ground and see if either thing reacted. The auto-correction is probably fine - might even be by design? - though in general I think implementation of mounting and dismounting the horse could be just a little more robust to help the player through the last step. > **> take something** > It's difficult to do while sitting on the other thing. > > **> up** > You can't fly. > > **> off** > Unintelligible. > > **> get up** > You climb down. I also tried this *specifically* hoping it would spur the other thing to move while I was sitting atop it. The response is fair though. > **> kick other thing** You can't bring yourself to hurt it. I think I forgot that going a direction on a "rideable" thing is a normal interaction, I figured I'd have to convince the thing to go rather than going that way myself while riding it. Altogether a tidy little puzzle. Nice work! {{tag>videogame played "interactive fiction" "played in 2024"}}