====== Netherworld ====== Team Somnia (Including Myself), Global Game Jam 2012. This project went very well, but game design was the hardest part. The idea started out like [[Enchanted Forest]] (Rinkworks) but developed away from that. Player is driven by curiosity, which is good, but a feeling on unfairness and some inconsistency in the inventory system (not to mention lack of tutorial) hurt the overall experience. See [[https://www.bradleycbuchanan.com/b/netherworld-2/|blog post]]. {{tag>videogame played "released in 2012" "played in 2012" "played on PC" "I made this"}}