On the south side of Pittsburgh, between the Monongahela River and I-376, stands a fairly unassuming office building. From a distance, one might have a hard time telling it apart from its neighbors. From the outside, there’s nothing to suggest that this is the place we affectionately call “The Dream Factory.” Once you step inside,…
Read moreTightrope Thrills
September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to…
Read moreFrog Secret Agent
September 2011 Maze game themed around a song. Built in Unity3D. My roles: Designer, programmer, texture artist. A simple demo game created for round zero of Building Virtual Worlds 2011. Developed in Unity3D (Acutally my first Unity3D experience). Made at the Enterainment Technology Center at Carnegie Mellon University. Development time: 1 week. Controls: Arrow keys…
Read moreGuess I’m on the right track
In the latest episode of the Brainy Gamer podcast, Michael Abbot interviews Matthew Burns, producer on Halo 3 and Halo Reach. When asked about how to get into the games industry in 2011 (in the last 10 minutes of the episode), Burns mentions that university game design programs are a great way to go these…
Read moreReflection: The Spark
Part of the suggested reading prior to my first semester at ETC is a book called The Spark: Igniting the Creative Fire That Lives Within Us All, by John U. Bacon. It was a quick read. The book presents a behind-the-scenes look at Cirque Du Soleil, and the culture they cultivate. It’s presented via the…
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