Reflection on an article by David Manuel: “A Producer’s 10 Lessons Learned the Hard Way”.
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Categories: Game Designer
Reflection on an article by David Manuel: “A Producer’s 10 Lessons Learned the Hard Way”.
Read moreReflection on a talk by Jaime Griesemer: “Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3.”
Read moreI was recently introduced to some interesting studies, looking at features I’d never noticed in a couple of games that I know very well. These are features that are essential to the feel of these games. Does anyone know of other clever game features that you don’t usually notice?
Read moreReflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”
Read moreReflection on a blog post by Raph Koster: “Do auction houses suck?”
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