This presentation by Jonathan Blow is gold: Programming Aesthetics learned from making independent games. His premise: Game programmers (especially those working independently or on small projects) have to be at least ten times more productive than the average programmer: They have to write more code, better code, and do a whole bunch of stuff on…
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Say No to Online Censorship!
Here in the United States, we’ve really got a thing for free speech and free press. It’s in the first amendment to our constitution: Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the…
Read moreKindle Development Kit in Beta
For a while now, I have been the proud owner of an Amazon Kindle. My only complaint has been what a closed platform it is. Reading books is awesome, but there’s so much potential in this little device… Just today I learned that the Amazon is accepting applications for KDK Developers. What’s that? We can…
Read moreHeroes: Hans Rosling
I love this guy. He takes huge piles of numbers and turns them into concise, eye-opening animations that reveal surprising truths. He’s like a living, breathing, Swedish Hari Seldon, peering into our future through the power of numbers. We need more Hans Roslings! Watch all his TED Talks: The Good News of the Decade (October…
Read moreBig Databases
Gamasutra has a sweet article up by Kjartan Emilsson, giving an overview of the challenges involved in running single-shard MMO EVE Online. Apparently the whole thing is built around a single 1.4TB relational database that gets hit 175 million times per day. This team really knows their stuff.
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