This presentation by Jonathan Blow is gold: Programming Aesthetics learned from making independent games. His premise: Game programmers (especially those working independently or on small projects) have to be at least ten times more productive than the average programmer: They have to write more code, better code, and do a whole bunch of stuff on…
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Reflection: Epic Mickey
Summary: Mickey Mouse steps into a ravaged world of forgotten Disney characters, and learns that he is responsible for their plight. Commence cartoony world-saving. Verdict: As some others have said, this game is more than the sum of its parts. Worth playing if you’re into Disney and pretty good at 3D action-platforming. Impressions with spoilers…
Read moreArticle Flood!
For some reason, there was tons of good content posted online in the last few days. Link roundup! Post-Secret Game Design by Drew Davidson (ETC at Carnegie Mellon!) discusses ways that our hyper-public internet lives will impact game design. Mountains out of Molehills by David McCandless (Information is Beautiful) is an interactive visualization comparing our…
Read moreEcho Bazaar: Like a Dream
I’ve discovered a little game called Echo Bazaar. It’s kind of a giant choose-your-own-adventure mixed with a collect-a-thon. It’s hard to describe… it feeds you little bite-size bits of story and gives you several characteristics and knickknacks. Before you know it the backwards world of Fallen London pulls you in. Myself, I’m kind of fashioning…
Read moreAnger Management and Games
My wife and I have been playing a game called Bit.Trip Runner. It looks like a Mario game, but since the protagonist automatically runs at a constant speed it plays more like Guitar Hero with the player dodging obstacles in time. See Canabalt for a free, similar game. Well, truth be told, it reminders me…
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