I’ve finished lots of experiences since I last posted about one, and haven’t had a chance to reflect. Here’s a quick blurb on some favorites.
Read moreCategory: Games
Productive Programming
This presentation by Jonathan Blow is gold: Programming Aesthetics learned from making independent games. His premise: Game programmers (especially those working independently or on small projects) have to be at least ten times more productive than the average programmer: They have to write more code, better code, and do a whole bunch of stuff on…
Read moreReflection: Epic Mickey
Summary: Mickey Mouse steps into a ravaged world of forgotten Disney characters, and learns that he is responsible for their plight. Commence cartoony world-saving. Verdict: As some others have said, this game is more than the sum of its parts. Worth playing if you’re into Disney and pretty good at 3D action-platforming. Impressions with spoilers…
Read moreArticle Flood!
For some reason, there was tons of good content posted online in the last few days. Link roundup! Post-Secret Game Design by Drew Davidson (ETC at Carnegie Mellon!) discusses ways that our hyper-public internet lives will impact game design. Mountains out of Molehills by David McCandless (Information is Beautiful) is an interactive visualization comparing our…
Read moreEcho Bazaar: Like a Dream
I’ve discovered a little game called Echo Bazaar. It’s kind of a giant choose-your-own-adventure mixed with a collect-a-thon. It’s hard to describe… it feeds you little bite-size bits of story and gives you several characteristics and knickknacks. Before you know it the backwards world of Fallen London pulls you in. Myself, I’m kind of fashioning…
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