September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to…
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Frog Secret Agent
September 2011 Maze game themed around a song. Built in Unity3D. My roles: Designer, programmer, texture artist. A simple demo game created for round zero of Building Virtual Worlds 2011. Developed in Unity3D (Acutally my first Unity3D experience). Made at the Enterainment Technology Center at Carnegie Mellon University. Development time: 1 week. Controls: Arrow keys…
Read moreLive DMing in Digital Games
Alexis over at Tao of D&D posted a pretty intense vision for a digital D&D engine that would be infinitely tweakable, moddable, and mouldable to the DM’s wishes. I think it sounds like a super-fancy version of Rohrer’s Sleep Is Death. I would add that it needs a strong community content library, like Spore or…
Read moreReflection: Crawford’s Art of Computer Game Design
I’ve just finished The Art of Computer Game Design by Chris Crawford (1984) – the Kindle edition with chapter endnotes added this year. This was a pleasantly focused little book.
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