This is the first of a series of reflections and responses to articles on game design. They are recommended for my Game Design course. The first article is by Arnold Hendrick: “Hiring Game Designers”
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There and Back Again
I’m taking Mr. Jesse Schell‘s Game Design(ed) class this semester. As our first assignment, we were tasked with creating an improved version of Hopscotch. Here is my version. “There and Back Again: A Hopscotch Tale” is a cooperative hopscotch game themed around Lord of the Rings. It is designed for nine players, but has handicap…
Read moreBusiness Battle
October 2011 A corporate throwdown for up to 70 people. “It’s not personal – it’s business!” My role: Programmer The audience plays by calling in via a platform called UnityPhone, and pressing buttons on their phones that correspond to what the CEO is suggesting at the moment. The team that collaborates the best will win….
Read moreSoul of Movement
October 2011 An interactive audiovisual dance experience using Kinect. My roles: Programmer, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 2. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. UPDATE: Selected for the Fall 2011 BVW Show! See it here! Created by Team 11:…
Read moreTightrope Thrills
September 2011 A teddy-bear rescue on the high wire. Utilizes motion tracking and head-mounted display technology. My roles: Programmer, voice talent, co-designer Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks. Controls: Move your head to…
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