Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”
Read moreAnthony Burch: “Rev Rant: Snakes, Plants, and Difficulty”
Categories: Game Designer
Reflection on an article by Anthony Burch: “Rev Rant: Snakes, Plants, and Difficulty.”
Read moreReflection on a blog post by Raph Koster: “Do auction houses suck?”
Read moreThe Legend of Zelda: The Wind Waker and Epic Mickey A critical comparison demonstrating the usefulness of Janet Murray’s pleasures of digital interactive media. Bradley C. Buchanan ETC Fundamentals: Video Game Report November 4, 2011
Read moreReflection on an article by Pascal Luban: “Designing and Integrating Puzzles”
Read moreOver the 2011-2012 winter break I organized a play-by-email game of Mafia for about forty of my ETC colleagues. Yotam Haimberg and I co-narrated the game, which lasted one month. We’ve created a full record of the game where you can read it from any one player’s perspective, or see the whole thing at once….
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