October 2011
A corporate throwdown for up to 70 people. “It’s not personal – it’s business!”
My role: Programmer
The audience plays by calling in via a platform called UnityPhone, and pressing buttons on their phones that correspond to what the CEO is suggesting at the moment. The team that collaborates the best will win.
Interactive experience created for Building Virtual Worlds Fall 2011, Round 3. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 1 week.
Created by Team 4:
Producer: Jing Li
3D Artist: Meng Zhang
2D Artist: Heidi Hastings
Sound Designer: Eric Hamel
Programmer: Jing Li
Programmer: Brad Buchanan